Answer by KingDolphin
It is because of transform.translate, what transform.translate does it literally move the object a certain amount, which really messes up colliders, believe me it messed me up for a long time. For a...
View ArticleAnswer by KingDolphin
I have figured out the problem, but I have absolutely NO idea why this is happening. So basically, it's something to do with my box collider, I disabled my box collider and it went through the ground...
View ArticleAnswer by KingDolphin
I'm not entirely sure what the problem is, but here is a probably really messy script that I made awhile back that deforms another mesh. **this goes on the object hitting the deformable object** using...
View ArticleAnswer by KingDolphin
I would recommend just putting each source on an empty GameObject that are children of the MainCamera
View ArticleAnswer by KingDolphin
It is because of transform.translate, what transform.translate does it literally move the object a certain amount, which really messes up colliders, believe me it messed me up for a long time. For a...
View ArticleAnswer by KingDolphin
I have figured out the problem, but I have absolutely NO idea why this is happening. So basically, it's something to do with my box collider, I disabled my box collider and it went through the ground...
View ArticleAnswer by KingDolphin
I'm not entirely sure what the problem is, but here is a probably really messy script that I made awhile back that deforms another mesh. **this goes on the object hitting the deformable object** using...
View ArticleAnswer by KingDolphin
I would recommend just putting each source on an empty GameObject that are children of the MainCamera
View Article