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Answer by KingDolphin

It is because of transform.translate, what transform.translate does it literally move the object a certain amount, which really messes up colliders, believe me it messed me up for a long time. For a...

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Answer by KingDolphin

I have figured out the problem, but I have absolutely NO idea why this is happening. So basically, it's something to do with my box collider, I disabled my box collider and it went through the ground...

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Answer by KingDolphin

I'm not entirely sure what the problem is, but here is a probably really messy script that I made awhile back that deforms another mesh. **this goes on the object hitting the deformable object** using...

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Answer by KingDolphin

Have you tried the fog effect? It's in render settings.

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Answer by KingDolphin

I would recommend just putting each source on an empty GameObject that are children of the MainCamera

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Answer by KingDolphin

It is because of transform.translate, what transform.translate does it literally move the object a certain amount, which really messes up colliders, believe me it messed me up for a long time. For a...

View Article

Answer by KingDolphin

I have figured out the problem, but I have absolutely NO idea why this is happening. So basically, it's something to do with my box collider, I disabled my box collider and it went through the ground...

View Article

Answer by KingDolphin

I'm not entirely sure what the problem is, but here is a probably really messy script that I made awhile back that deforms another mesh. **this goes on the object hitting the deformable object** using...

View Article


Answer by KingDolphin

Have you tried the fog effect? It's in render settings.

View Article


Answer by KingDolphin

I would recommend just putting each source on an empty GameObject that are children of the MainCamera

View Article
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Browse latest View live


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