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Answer by KingDolphin
It is because of transform.translate, what transform.translate does it literally move the object a certain amount, which really messes up colliders, believe me it messed me up for a long time. For a...
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I have figured out the problem, but I have absolutely NO idea why this is happening. So basically, it's something to do with my box collider, I disabled my box collider and it went through the ground...
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I'm not entirely sure what the problem is, but here is a probably really messy script that I made awhile back that deforms another mesh. **this goes on the object hitting the deformable object** using...
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I would recommend just putting each source on an empty GameObject that are children of the MainCamera
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